1 - the your low-res chars and stages won´t look more pixelated. I've implemented additional optional screenpack parameter that. BeautifulDuwang23. M. I play it on 1080p fullscreen with video also at 1080p . If you are using 1. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD Mugen- Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. . Unlike mugen 1. Was wondering if I could get some help. 0 is supported as well. Re: Screenpack screen size (coding issue) « Reply #1 on: June 20, 2016, 04:30:58 AM ». 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of. E. This does throw some stuff off for what I was hoping to make. Genre. autoturn = 1. As you can see, Iai is just too small. G. Other changesNo matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. The Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. There seems to be two (2) groups of MUGEN resizing supporters: 1) do/don't suggest using MUGEN1. Any char work and display perfectly fine just by setting the Localcoord to "432,243" since the lifebars portrait display scale is "0. portrait. However, upon replacing her 9000,1 portrait I found that the character is programmed to already show a portrait at half the size (Tene included a portrait that is 240x280 in size). What am I supposed to do with characters with different localcoord values? E. I play it on 1080p fullscreen with video also at 1080p . cfg is set to 200. U. This stage is the final stage a player encounters in the series' Classic mode (1P-mode in the original Super Smash Bros. cfg. Odb718. I use localcoord = 427,240. in Winmugen i see my stage good. このMUGEN通り氏のアドオンは1280×720で制作されていて、ライフバーのサイズもアドオンのlocalcoordに左右されます。 スクエアでされる方は640×480で作られたアドオンをお使いくださいね。 Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. If the canvas dimensions do not match the window resolution, it will be scaled to fit. The Mugen Fighters Guild - World Warriors Black Edition Lifebars 720p localcoord (0. g. Refer to the documentation on coordinate spaces for more info. Lifebars only supported for MUGEN 1. I guess this is one of my pet peeves with many lifebars (Not your fault but they reminded me of how silly it is that in Mugen lifebars share localcoord with the screenpack. 25 for the portraits to be shown correctly. but when i use mugen 1. Yes you are right It is to much workMugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. ) and the home to Master Hand, the primary boss of said mode, although later instalments would. N warehouse and forum that houses over 65,000 files in an effort to "preserve M. As you can see, Iai is just too small. 0/1. G. (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack. 720p mugen with stages and chars with proper localcoord and stagefit 0As I said it's the localcoord thing, kfm720 have localcoord = 1280,720 it resizes his sprites, most of the other chars uses the default localcoord = 320,240 (if you don't put anything there mugen automatically uses the default). 1 in mind may look strange. I ended up swapping out the original floor, and replacing it with the one used in "Mystery of L" which was. E. The Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. The only things that you should need to edit are things like custom gauges and full-screen effects. minus the bugs. N, Eggmanland has. 1, then I add the portraits. 1 by Juu-bei7 Resolution: 640x480 Extra: Included a pack of sparks created by Meldo Wiseau. All data files are in the data folder and all font files are in the font folder. maybe it will help some in making 640x480 bars for 1. SNK 2, including numerous ideas from the various Grooves in that game. 首先明白一点,窄屏的分辨率之比为4:3,而宽屏的分辨率之比为16:9. def file: localcoord = after =, put 2 numbers. 66,320. Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). This does throw some stuff off for what I was hoping to make. Localcoord problems with Speedy's BB chars. You don't need to modify any of that stuff. g. )Bett. For example, to play back data/kfm/intro. cfg is set to 200. Localcoord. localcoord = 640,480. Rasslemania Stage Edit. Do not. In M. Updates shown are in order of most recent to least recent. HD画质角色,就只能拿localcoord相同的角色。 而不能拿画质较低的localcoord = 320,240角色。 MUGEN经过多年的发展和版本更新, 目前这时候的人物角色,应该仍然还是. Your characters will not be blown up or your stages. Stages contain additional parameters to control cropping if the game aspect is. The point is to retain the visual size of the way the character looked in a normal low res Mugen, but have the benefit of a widescreen playground. 720p mugen with stages and chars with proper localcoord and stagefit 0What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. What am I supposed to do with characters with different localcoord values? E. The syntax is: mugen -storyboard <storyboard filename>. MUGEN 教程 如何制作 HD 人物 2021 01 - 图片与色表 制作. E. un-modify everything except the localcoord part. def to 1280,720. Foobs. . cfg. 0/1. This parameter will scale your whole character to 0. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. 1h 57min. G. You need to change the Y values (vertical) of all your sprites. 0 and Ikemen go only 5. . So, somewhere within the coding, Tene placed in a . 1 . For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. N there is no magic button They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. Azul Crescent. My mugen. Hey, this didn't work for me at all. 1 screenpack dont work on my computer and I just cant even open the game and Im pretty sure its because my computer is not good enough but for some weird reason the KOF98 HD screenpack is on 1. :thinking: This is a little project I've been working on for a couple of weeks. It's a pretty great Screenpack in my opinion, and it works perfectly. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. +120 ;make this 240 if localcoord is HR. Here: Ryutaro Ultimate Project. As you can imagine, some stages are tiny. Their heights match up correctly here. " MaxBeta link=topic=155656. Eggman underneath the final Gaia temple. 1 and i use a 0. Well, if you’ve tried to Go ver or whatever which was made to replicate mugen SP support, you’ll see that he converted several already including the broken mugen etc. def you have:;Character select definition [Select Info] rows = 1 ; <----- rows of your roster (number of cells/character slots vertical)Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. 1] V HD Lifebars released. So uhh. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird. As you can imagine, some stages are tiny. ) but then the stage basically scrolls very slowly. If a stage uses both a localcoord and hires = 1 (or scale values of . Mugen Archive Room is a stage based on the MUGEN ARCHIVE, a popular M. Madness in Mountains, I liked the overall style, but the visuals weren't there. If you change the localcoord, mugen scales everything to that coordinate space. Author: ZOHAR, Converted to MUGEN 1. Stages contain additional parameters to control cropping if the game aspect is. G. Next problem is when you zoom you either need to change the. exe. 66,320. 0**. altoiddealer. 1 130 downloads (1 review) 0 comments Updated September 27, 2022. Working on MUGEN characters, 24/7. I have the 1. Localcoord problems with Speedy's BB chars. fight = fight. Azul Crescent. minus the bugs. Your characters will not be blown up or your stages. DL:. Thanks guys. The Stages is set to localcoord = 320, 240 "Not HD supported" this is Custom made background by Sega,Merge Games, Jankenteam All sprites were rip and edit by me OldGamer 31 downloads (0 reviews) 0 comments Submitted. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of handling them. The syntax is: mugen -storyboard <storyboard filename>. U. 1. msg1876950#msg1876950 date=13867I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin the look of the screenpack. Localcoords must be adjusted based on people setup. 0 sucks. same chars, same stages, screenpack original elecbyte, same big motif. N, the game coordinate space is specified in mugen. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin. It stops counting down when the value reaches -1. The only things that you should need to edit are things like custom gauges and full-screen effects. 1. 25 for the Foobs. time" is 300 ticks, which is the same as 5 seconds. 0 onward will automatically resize it to the correct size. U. New rendering engine based on OpenGL. The only down fall of it is you will have to adjust the position of your lifebars do to stage fit changing the size of the screen from 1280X720 to 1280X960 only in the fighting screen. Tested on Mugen 1. Mugen 1. Was wondering if I could get some help. 1宽屏地图,而不是让你们去修改人物def里面的localcoord,修改了之后即使看上去人物大小正常是宽屏效果,但是人物可能会出现断连、特效错位等各种问题。所以别改人物的localcoord了,赶紧去下载正常的1. 1 preloaded with screenpack, already set up Lifebars included are the Marvel Super Heroes lifebar by Doorhenge and edited for 1. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. 720p mugen with stages and chars with proper localcoord and stagefit 0- Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. 25 for the portraits to be shown correctly. How to "Calculate Zoomout and Camera Bounds" & "Convert a MUGEN Stage to Widescreen". - The screenpack's localcoord is 320x240, so don't insert 640x480 lifebars-- Updated 18th July 2018-13:37 --A converted version of the SvC Ultimate 3rd Battle Edition. Re: [MUGEN 1. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. 9000,0 and 9000,1 portraits of characters can use the resolution corresponding to 1080P. 1 by Brow_777, as the screenpack came without. For example if you put Mugen res at 720P & do not add a localcoord to shrink them to fit the new res then you will end up with characters that are large & pixelated looking. ;-----;-----; To implement this lifebar to your MUGEN;-----Learned alot when converting these bars to 640x480. E. font. Your characters will not be blown up or your stages. Previous File Street Fighter Zero/Alpha 2 Screenpack For MUGEN 1. World Warriors Black Edition Lifebars 720p localcoord (0. 720p mugen with stages and chars with proper localcoord and stagefit 0 mugen's def localcoord is 320x240. when will this personal crises ends? it just won't stop! Ryutaro. Why even use localcoord if you're just going to convert it to your coordinate space anyway which MUGEN does for you? Besides, localcoord is busted, doesn't even use the Y component. E. 1, please set your localcoord in system. time in MUGEN. def files. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of. Premium Powerups . E. 98 features) (Read 4245 times) Started by Pouty Corgi, November 05,. N 1. def, you would type: mugen -storyboard data/kfm/intro. Sadly,you need coding experience to change mugen lifebar sizes,however if you tell me the numbers on the localcoord part,i can suggest you some good lifebars. Why I think, change MUGEN Character's Localcoord is NOT a good idea. Ratings. G. Mugen quit 120 pixels in the buttom to cut the image and left a nice wided rectangle, but there is a perfect resolution to avoid the problems said before. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. 1-The first patch aplies to characters that have NO localcoord values on them (the scale is . 666) Animation - HELL Yes Super Jump - HELL Yes Sprite format - 16/24/32bit Png BGM - high quality mp3 320kbps File Size - 93 MB. G. 展开. This category should contain stage versions that use a localcoord value of 1280x720 in their . txt. def localcoord settings. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. If there are no more scenes, the storyboard playback ends. Localcoord doesn't work like CNS scaling. 1b PLUS (480p Patch) by thebuddyadrian , patched by TheClaSsIcFan 455 downloads. Reply . defs emulating the autumnal sunset scenery that appears in the first half of the stage and the night . 4,1. def. Re: lifebars Mugen Exceed Climax New #12 May 29, 2018, 02:52:02 AM ★ Graphical Enthusiast ★. . It can be reproduced for example using kfm720 (which uses 1280x720 localcoord). cfg: [Video]: RenderMode = OpenGL). G. rar file found a folder with . 1 has a bug that SinY and SinX of BGctrl ignore BGCtrlDef's looptime. zahikel. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. change the BG Element's startscale = 1. It's also what I call a "Digital Action Figure Collection. The problem is that localcoord affects the ENTIRE motif, so in fixing the lifebars, you would break the character select, versus screen, and everything else from EVE Battle HD. MUGEN-1. N, the game coordinate space is specified in mugen. 1 Zoom Black Bars. Sign in to edit. localcoord = 320,240 ;分辨率宽度和高度 request of Gui Santos was found here:. All data files are in the data folder and all font files are in the font folder. is it correct because i see people talking abiut localcoord everywhere. groundlevel = 25 ;Y-position at which a falling player is considered to hit the ground **MUGEN 1. 3. Using those values as base, you can play around with the localcoord by adding or removing 5% to 10% of the values until you get the looks you preffer. Localcoord is fine if you plan to keep the aspect ratio at 4:3, especially since it also scales velocities, and thus allows for more refined positioning and movement (for the default 320x240 localcoord in 640x480 res, telling a character or stage element to move 1 pixel actually moves it 2). The stage's layout consists of a long platform similar to Final Destination's that functions as the 'ground' floor, with three smaller platforms floating in mid-air that form the shape of a triangle. It is one of the first and most popular arenas for soccar matches, a sport that is similar to soccer but with battle-cars instead of humans. cfg. Internet User. beterhans. cfg is set to 200. Here to replace the old, tattered animatronics of yesteryear is Toy Chica, sporting a shiny new set of custom sprites. def files and make sure they match where they are. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. By applying a localcoord on them you can. E. You will just have to do your best to go along, and if your stage is a bit off, you'll just need to. is it correct because i see people talking abiut localcoord everywhere. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. 1 and i use a 0. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. 1b, so I decided to take a shot at it myself, the Lifebars are also edited to use Boxes instead of triangles, making full use of the 1,1 scaling for icons. 1, please set your localcoord in system. . 0. hello every one; i have a situation i just cant fix, im on Mugen 1. HD STAGE MADE WITH 640X480 RES = with the localcoord 427,240. The coordinate space for stages is specified in the system. So, somewhere within the coding, Tene placed in a . 7K subscribers in the mugen community. Localcoord is garbage, don't use it. gethit. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird. ). 640,480 Localcoord (Originally used X, and Y scaling. Hello friends. This category should contain stage versions that use a localcoord value of 1280x720 in their . cfg by the GameWidth and GameHeight parameters of the [Config] group. After numerous tests, there is no way to do this on Mugen 1. 一:MUGEN游戏包所带文件夹(WINMGUEN): chars:放人物包的地方 data:系统相关文件 font:字体文件 plugins:置放播放音乐插件 sound:背景音乐放在这里 stages:背景文件解压到此 二、添加档案: 1、将下载的文件放进相关文件夹,人物包的文件夹名要和人物里的DEF文件名相同。Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. You don't need to modify any of that stuff. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. Re: [KOF-XIII] Iori Yagami. This parameter will scale your whole character to 0. winmugen lifebar (320x240 localcoord, fightfx scale = 1) mugen1 lifebar (1280x720 localcoord, fightfx scale = 4) Legacy screenpack (1280x720 localcoord, fightfx scale = 0. def file, written in the format of (height)x(width); typical localcoord values tend to be either 320x240 to emulate a low-res scale value, 640x480 to emulate a high-res scale value, or either 960x720 or 1280x720 to emulate a HD scale value, though other. 0/224. 0's default resolution, making it a common. In the example, "end. Social Mugen Screenpack 1. time" is 300 ticks, which is the same as 5 seconds. . U. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. 0 supports the loading of assets made for different coordinate spaces. You don't need to modify any of that stuff. 1) i see bad. I use Mugen 1. If you don't know what numbers to set for your localcoords, here's some resolution references. Only lifebars that support these dimensions will work properly on your mugen. dat shit'll save you alot of drama in the long runLocalcoord problems with Speedy's BB chars. 0 is important) or . Subject: Characters too big on stage June 13th 2016, 12:17 pm. More info the README. 如何制作 现代化. You actually have to shrink the character by making the width of the localcoord a larger number. G. Stage fit will give you the feel of playing in a 4:3 environment. All data files are in the data folder and all font files are in the font folder. 2. 83333333, and for y, 240. N 1. This parameter will scale your whole character to 0. So, any character that has this parameter copied into their CNS without changing it would return this value: Const (movement. 66,320. def file. My example code would probably work just fine. 0/1. Robotics Engineer;The Mugen Fighters Guild. def file. 1をワイド(16:9)でプレイしようと奮闘する初心者の記事ですこの記事はMUGEN1. waitcycles = 1 ;Cycles to wait before intro cutscene is played again. The Mushroom Kingdom is a world governed by Princess Peach and her Toad servants. 0 - 1. 1] V HD Lifebars released. cfg both game width,height and video. So then, the portrait also needs to be a large size. 29th September 2019 at. @user-xw6tj5xb5vrelated videoEverything vs Everything screenpack, to my knowledge at least, has never had any win screen, not even proper continue, survival, or arcade end screens when put into 1. 1b PLUS (480p Patch) By MasterKing. 1 150 Slots 1280x960 ver". def files. Madness in the Mountains Edit - Original by Dj Luke. 82 MB. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. Creator. I ended up swapping out the original floor, and replacing it with the one used in "Mystery of L" which was. You actually have to shrink the character by making the width of the localcoord a larger number. It's an easy to use module to change how intros and winposes look, because the defaults Ikemen inherited from mugen don't quite look like most commercial games. To use 224 slots on Mugen 1. In M. The numbers are the dimensions that your mugen uses. G. zahikel. It's an easy to use module to change how intros and winposes look, because the defaults Ikemen inherited from mugen don't quite look like most commercial games. 1メモこちらはMUGEN1. Yea the lack of Mugen 1. All data files are in the data folder and all font files are in the font folder. This parameter will scale your whole character to 0. . 1ならフルカラーでもいけるはずですが、ちょっと難しいので256にしていいかも 画像>モード>インデックス>最適パレットを生成>最大色数256に設定>変換 これで減色されたのでもう加工はしない方がいいか. 1宽屏主程序需要使用正常的1. 4 or 1. def files. 1b1 mugen. U. Gaming. The stage is set in a worn-down building with the back wall emblazoned with the site banner and key words associated with the site written in graffiti, notably depicting the. g. The only things that you should need to edit are things like custom gauges and full-screen effects. To fit the portraits, put the command "localcoord = 360" under the line "[info]" in you char . The only things that you should need to edit are things like custom gauges and full-screen effects. If you change the localcoord, mugen scales everything to that coordinate space. zahikel. Hey, this didn't work for me at all.